The verdict
Asmongold opened with: “The best pirate game is finally out.”He spent most of the segment praising the ship-combat loop and the boarding mechanic — calling them “the only thing Sea of Thieves should have copied years ago.”
What he liked
- Broadside + boarding feedback loop.
- Parry-heavy combat ("it's not just a survival game").
- The Pocketpair publishing connection — credibility post-Palworld.
- Persistent ship customization across saves.
What he flagged
- Swamp Toad balancing — “you can do everything right and still take damage.”
- Crash on the storm event (Patch 0.7.2 at time of recording).
- Reputation tier-3 grind too long.
Did it move the needle?
SteamDB concurrent player count jumped ~38% in the 48 hours after Asmongold’s feature. The video also drove the largest spike of Windrose-related search traffic outside the IGN trailer.
For all coverage in one place see the review roundup.